arc173_d
|
D. Bracket Walk
|
2598
|
571
|
arc107_e
|
E. Mex Mat
|
2604
|
839
|
acl1_e
|
E. Shuffle Window
|
2605
|
373
|
abc231_g
|
G. Balls in Boxes
|
2606
|
656
|
abc288_g
|
G. 3^N Minesweeper
|
2606
|
475
|
abc374_g
|
G. Only One Product Name
|
2608
|
471
|
abc225_f
|
F. String Cards
|
2612
|
1131
|
abc361_g
|
G. Go Territory
|
2613
|
540
|
abc335_g
|
G. Discrete Logarithm Problems
|
2614
|
515
|
abc282_h
|
Ex. Min + Sum
|
2621
|
681
|
abc287_h
|
Ex. Directed Graph and Query
|
2639
|
623
|
arc158_e
|
E. All Pair Shortest Paths
|
2641
|
461
|
abc304_h
|
Ex. Constrained Topological Sort
|
2642
|
480
|
abc317_g
|
G. Rearranging
|
2649
|
568
|
arc185_d
|
D. Random Walk on Tree
|
2649
|
466
|
arc164_e
|
E. Segment-Tree Optimization
|
2651
|
426
|
abc349_g
|
G. Palindrome Construction
|
2655
|
408
|
arc133_d
|
D. Range XOR
|
2658
|
453
|
abc264_h
|
Ex. Perfect Binary Tree
|
2660
|
374
|
arc109_e
|
E. 1D Reversi Builder
|
2661
|
424
|
abc213_g
|
G. Connectivity 2
|
2663
|
878
|
arc146_d
|
D. >=<
|
2663
|
535
|
arc153_d
|
D. Sum of Sum of Digits
|
2664
|
522
|
abc247_h
|
Ex. Rearranging Problem
|
2664
|
340
|
abc354_g
|
G. Select Strings
|
2665
|
540
|
abc331_g
|
G. Collect Them All
|
2668
|
369
|
abc246_h
|
Ex. 01? Queries
|
2677
|
654
|
arc127_e
|
E. Priority Queue
|
2678
|
675
|
agc060_c
|
C. Large Heap
|
2680
|
509
|
abc283_h
|
Ex. Popcount Sum
|
2682
|
426
|
abc239_h
|
Ex. Dice Product 2
|
2686
|
588
|
arc180_d
|
D. Division into 3
|
2694
|
484
|
abc310_g
|
G. Takahashi And Pass-The-Ball Game
|
2696
|
464
|
agc061_c
|
C. First Come First Serve
|
2697
|
492
|
abc258_h
|
Ex. Odd Steps
|
2708
|
503
|
abc228_g
|
G. Digits on Grid
|
2711
|
454
|
arc151_e
|
E. Keep Being Substring
|
2713
|
557
|
arc119_d
|
D. Grid Repainting 3
|
2713
|
518
|
arc179_d
|
D. Portable Gate
|
2717
|
424
|
codefestival_2016_qualA_e
|
E. LRU Puzzle
|
2723
|
354
|
abc295_h
|
Ex. E or m
|
2728
|
358
|
abc228_h
|
H. Histogram
|
2729
|
455
|
abc255_g
|
G. Constrained Nim
|
2734
|
505
|
abc303_g
|
G. Bags Game
|
2736
|
368
|
arc140_e
|
E. Not Equal Rectangle
|
2739
|
571
|
arc135_d
|
D. Add to Square
|
2750
|
553
|
abc307_h
|
Ex. Marquee
|
2754
|
229
|
abc249_g
|
G. Xor Cards
|
2756
|
415
|
abc253_h
|
Ex. We Love Forest
|
2758
|
377
|
arc126_e
|
E. Infinite Operations
|
2766
|
493
|
abc198_f
|
F. Cube
|
2769
|
495
|
abc223_h
|
H. Xor Query
|
2771
|
572
|
abc250_h
|
Ex. Trespassing Takahashi
|
2773
|
400
|
abc332_g
|
G. Not Too Many Balls
|
2775
|
396
|
arc186_d
|
D. Polish Mania
|
2776
|
233
|
arc162_e
|
E. Strange Constraints
|
2780
|
470
|
abc232_h
|
H. King's Tour
|
2780
|
385
|
arc165_e
|
E. Random Isolation
|
2783
|
430
|
arc148_e
|
E. ≥ K
|
2785
|
572
|
abc318_h
|
Ex. Count Strong Test Cases
|
2785
|
243
|
abc298_h
|
Ex. Sum of Min of Length
|
2792
|
289
|
abc221_h
|
H. Count Multiset
|
2793
|
711
|
abc261_g
|
G. Replace
|
2803
|
366
|
agc055_c
|
C. Weird LIS
|
2803
|
344
|
arc184_d
|
D. Erase Balls 2D
|
2804
|
393
|
abc218_h
|
H. Red and Blue Lamps
|
2805
|
627
|
abc213_h
|
H. Stroll
|
2806
|
421
|
agc051_d
|
D. C4
|
2807
|
454
|
abc237_h
|
Ex. Hakata
|
2807
|
447
|
abc315_h
|
Ex. Typical Convolution Problem
|
2807
|
284
|
agc064_d
|
D. Red and Blue Chips
|
2808
|
286
|
arc169_d
|
D. Add to Make a Permutation
|
2812
|
352
|
arc139_d
|
D. Priority Queue 2
|
2816
|
440
|
cf17_final_e
|
E. Combination Lock
|
2817
|
421
|
abc296_h
|
Ex. Unite
|
2822
|
189
|
arc104_e
|
E. Random LIS
|
2824
|
576
|
arc106_e
|
E. Medals
|
2825
|
830
|
agc067_c
|
C. Divisibility Homomorphism
|
2829
|
192
|
abc293_h
|
Ex. Optimal Path Decomposition
|
2831
|
286
|
abc242_h
|
Ex. Random Painting
|
2835
|
416
|
abc280_g
|
G. Do Use Hexagon Grid 2
|
2842
|
259
|
abc297_h
|
Ex. Diff Adjacent
|
2855
|
185
|
abc376_g
|
G. Treasure Hunting
|
2858
|
356
|
abc308_h
|
Ex. Make Q
|
2861
|
319
|
arc184_b
|
B. 123 Set
|
2867
|
416
|
arc173_e
|
E. Rearrange and Adjacent XOR
|
2869
|
305
|
agc045_b
|
B. 01 Unbalanced
|
2873
|
581
|
arc125_e
|
E. Snack
|
2874
|
640
|
abc347_g
|
G. Grid Coloring 2
|
2876
|
307
|
abc322_g
|
G. Two Kinds of Base
|
2876
|
241
|
arc157_e
|
E. XXYX Binary Tree
|
2877
|
426
|
agc053_c
|
C. Random Card Game
|
2878
|
304
|
abc244_h
|
Ex. Linear Maximization
|
2878
|
289
|
arc183_d
|
D. Keep Perfectly Matched
|
2880
|
219
|
arc187_d
|
D. Many Easy Optimizations
|
2880
|
201
|
abc241_h
|
Ex. Card Deck Score
|
2881
|
356
|
codefestival_2016_qualC_e
|
E. Encyclopedia of Permutations
|
2885
|
203
|
abc224_h
|
H. Security Camera 2
|
2887
|
282
|
arc141_d
|
D. Non-divisible Set
|
2890
|
434
|
abc254_g
|
G. Elevators
|
2890
|
325
|
arc158_d
|
D. Equation
|
2893
|
578
|
abc236_h
|
Ex. Distinct Multiples
|
2898
|
434
|
abc301_h
|
Ex. Difference of Distance
|
2898
|
202
|
agc059_c
|
C. Guessing Permutation for as Long as Possible
|
2905
|
427
|
abc271_h
|
Ex. General General
|
2908
|
230
|
arc179_e
|
E. Rectangle Concatenation
|
2909
|
236
|
abc221_g
|
G. Jumping sequence
|
2914
|
794
|
abc277_h
|
Ex. Constrained Sums
|
2917
|
279
|
abc351_g
|
G. Hash on Tree
|
2920
|
330
|
abc372_g
|
G. Ax + By < C
|
2925
|
183
|
agc051_c
|
C. Flipper
|
2928
|
252
|
agc064_c
|
C. Erase and Divide Game
|
2932
|
269
|
arc172_d
|
D. Distance Ranking
|
2936
|
458
|
arc142_d
|
D. Deterministic Placing
|
2938
|
328
|
abc314_h
|
Ex. Disk and Segments
|
2938
|
234
|
wtf22_day1_b
|
B. Non-Overlapping Swaps
|
2945
|
101
|
agc068_a
|
A. Circular Distance
|
2948
|
190
|
agc066_e
|
E. Sliding Puzzle On Tree
|
2950
|
108
|
abc262_h
|
Ex. Max Limited Sequence
|
2957
|
394
|
abc248_h
|
Ex. Beautiful Subsequences
|
2960
|
353
|
abc235_h
|
Ex. Painting Weighted Graph
|
2967
|
284
|
abc327_g
|
G. Many Good Tuple Problems
|
2968
|
279
|
abc299_h
|
Ex. Dice Sum Infinity
|
2984
|
167
|
arc152_e
|
E. Xor Annihilation
|
2990
|
303
|
arc149_d
|
D. Simultaneous Sugoroku
|
2991
|
520
|
agc058_c
|
C. Planar Tree
|
2991
|
332
|
abc355_g
|
G. Baseball
|
2991
|
159
|
arc182_d
|
D. Increment Decrement Again
|
2992
|
226
|
abc329_g
|
G. Delivery on Tree
|
2995
|
153
|
arc168_e
|
E. Subsegments with Large Sums
|
3001
|
418
|
arc155_d
|
D. Avoid Coprime Game
|
3001
|
371
|
abc313_h
|
Ex. Group Photo
|
3008
|
311
|
arc141_e
|
E. Sliding Edge on Torus
|
3009
|
286
|
abc252_h
|
Ex. K-th beautiful Necklace
|
3015
|
361
|
abc356_g
|
G. Freestyle
|
3022
|
176
|
arc134_e
|
E. Modulo Nim
|
3026
|
436
|
abc309_h
|
Ex. Simple Path Counting Problem
|
3029
|
191
|
arc124_e
|
E. Pass to Next
|
3031
|
560
|
abc344_g
|
G. Points and Comparison
|
3032
|
207
|
arc137_e
|
E. Bakery
|
3034
|
320
|
arc171_e
|
E. Rookhopper's Tour
|
3034
|
201
|
agc066_c
|
C. Delete AAB or BAA
|
3036
|
324
|
abc263_h
|
Ex. Intersection 2
|
3041
|
210
|
abc220_h
|
H. Security Camera
|
3047
|
284
|
arc128_e
|
E. K Different Values
|
3049
|
272
|
abc378_g
|
G. Everlasting LIDS
|
3051
|
141
|
abc245_h
|
Ex. Product Modulo 2
|
3057
|
319
|
abc294_h
|
Ex. K-Coloring
|
3058
|
224
|
abc225_h
|
H. Social Distance 2
|
3061
|
236
|
tenka1_2012_12
|
D. ゆうびんやさんのお花畑
|
3066
|
18
|
arc132_f
|
F. Takahashi The Strongest
|
3076
|
269
|
abc276_h
|
Ex. Construct a Matrix
|
3087
|
201
|
code_festival_2017_quala_f
|
F. Squeezing Slimes
|
3091
|
256
|
abc323_g
|
G. Inversion of Tree
|
3091
|
110
|
arc118_e
|
E. Avoid Permutations
|
3092
|
541
|
arc120_f
|
F. Wine Thief
|
3094
|
331
|
mujin_pc_2017_c
|
C. Robot and String
|
3096
|
400
|
nomura2020_f
|
F. Sorting Game
|
3097
|
244
|
arc182_e
|
E. Sum of Min of Mod of Linear
|
3098
|
126
|
arc136_e
|
E. Non-coprime DAG
|
3100
|
569
|
abc313_f
|
F. Flip Machines
|
3100
|
355
|
abc215_h
|
H. Cabbage Master
|
3101
|
319
|
arc176_e
|
E. Max Vector
|
3101
|
297
|
arc161_f
|
F. Everywhere is Sparser than Whole (Judge)
|
3106
|
248
|
arc184_c
|
C. Mountain and Valley Folds
|
3108
|
209
|
abc251_h
|
Ex. Fill Triangle
|
3108
|
154
|
abc367_g
|
G. Sum of (XOR^K or 0)
|
3110
|
172
|
abc217_h
|
H. Snuketoon
|
3112
|
542
|
abc262_g
|
G. LIS with Stack
|
3114
|
266
|
discovery_2016_qual_d
|
D. DDPC特別ビュッフェ
|
3116
|
46
|
agc065_d
|
D. Not Intersect
|
3117
|
174
|
arc116_f
|
F. Deque Game
|
3125
|
330
|
abc284_h
|
Ex. Count Unlabeled Graphs
|
3125
|
165
|
arc107_f
|
F. Sum of Abs
|
3130
|
662
|
arc146_e
|
E. Simple Speed
|
3131
|
357
|
code_festival_final_g
|
G. 魔方陣
|
3132
|
39
|
arc161_e
|
E. Not Dyed by Majority (Cubic Graph)
|
3136
|
270
|
abc336_g
|
G. 16 Integers
|
3138
|
213
|
arc132_e
|
E. Paw
|
3144
|
447
|
dwango2016qual_e
|
E. 花火
|
3144
|
179
|
arc135_e
|
E. Sequence of Multiples
|
3157
|
270
|
agc058_d
|
D. Yet Another ABC String
|
3159
|
383
|
abc270_h
|
Ex. add 1
|
3159
|
294
|
abc357_g
|
G. Stair-like Grid
|
3159
|
108
|
arc117_e
|
E. Zero-Sum Ranges 2
|
3166
|
564
|
agc023_d
|
D. Go Home
|
3173
|
737
|
arc170_e
|
E. BDFS
|
3174
|
202
|
abc304_g
|
G. Max of Medians
|
3177
|
217
|
arc186_e
|
E. Missing Subsequence
|
3178
|
118
|
abc281_h
|
Ex. Alchemy
|
3180
|
163
|
agc068_c
|
C. Ball Redistribution
|
3182
|
119
|
tenka1_2013_qualB_d
|
D. 天下一二三パズル リベンジ
|
3182
|
25
|
abc240_h
|
Ex. Sequence of Substrings
|
3184
|
650
|
arc149_e
|
E. Sliding Window Sort
|
3188
|
275
|
arc130_e
|
E. Increasing Minimum
|
3188
|
190
|
arc162_f
|
F. Montage
|
3190
|
326
|
abc274_h
|
Ex. XOR Sum of Arrays
|
3191
|
161
|
abc285_h
|
Ex. Avoid Square Number
|
3192
|
247
|
arc160_f
|
F. Count Sorted Arrays
|
3202
|
234
|
agc004_e
|
E. Salvage Robots
|
3205
|
763
|
abc300_h
|
Ex. Fibonacci: Revisited
|
3209
|
153
|
abc275_h
|
Ex. Monster
|
3210
|
235
|
arc130_f
|
F. Replace by Average
|
3211
|
164
|
arc104_f
|
F. Visibility Sequence
|
3213
|
448
|
arc139_e
|
E. Wazir
|
3222
|
205
|
arc175_e
|
E. Three View Drawing
|
3223
|
219
|
arc177_e
|
E. Wrong Scoreboard
|
3227
|
119
|
tenka1_2015_qualB_e
|
E. 天下一演算
|
3228
|
21
|
abc227_h
|
H. Eat Them All
|
3229
|
178
|
arc159_e
|
E. Difference Sum Query
|
3229
|
165
|
arc105_f
|
F. Lights Out on Connected Graph
|
3231
|
509
|
arc142_e
|
E. Pairing Wizards
|
3232
|
367
|
arc165_f
|
F. Make Adjacent
|
3235
|
294
|
arc144_e
|
E. GCD of Path Weights
|
3238
|
286
|
arc133_e
|
E. Cyclic Medians
|
3238
|
248
|
arc124_f
|
F. Chance Meeting
|
3246
|
231
|
abc289_h
|
Ex. Trio
|
3246
|
153
|
abc238_h
|
Ex. Removing People
|
3247
|
204
|
arc159_f
|
F. Good Division
|
3250
|
288
|
cf_2015_morning_hard_c
|
C. 数列の組み替え
|
3258
|
20
|
abc301_g
|
G. Worst Picture
|
3262
|
105
|
arc167_e
|
E. One Square in a Triangle
|
3271
|
317
|
agc062_d
|
D. Walk Around Neighborhood
|
3274
|
124
|
arc153_e
|
E. Deque Minimization
|
3276
|
199
|
abc279_h
|
Ex. Sum of Prod of Min
|
3279
|
154
|
arc166_e
|
E. Fizz Buzz Difference
|
3279
|
124
|
abc288_h
|
Ex. A Nameless Counting Problem
|
3282
|
191
|
arc160_e
|
E. Make Biconnected
|
3284
|
192
|
tenka1_2014_qualB_e
|
E. カラオケランキング
|
3284
|
9
|
abc216_h
|
H. Random Robots
|
3295
|
366
|
arc163_f
|
F. Many Increasing Problems
|
3295
|
91
|
abc219_h
|
H. Candles
|
3297
|
557
|
code_festival_morning_hard_d
|
D. Rail Tour
|
3303
|
13
|
abc280_h
|
Ex. Substring Sort
|
3307
|
106
|
code_festival_final_j
|
J. 2つのカップ
|
3309
|
15
|
agc014_e
|
E. Blue and Red Tree
|
3312
|
751
|
arc137_f
|
F. Overlaps
|
3313
|
104
|
abc381_g
|
G. Fibonacci Product
|
3313
|
21
|
agc011_e
|
E. Increasing Numbers
|
3315
|
686
|
code_festival_2017_qualc_f
|
F. Three Gluttons
|
3315
|
220
|
agc059_d
|
D. Distinct Elements on Subsegments
|
3319
|
130
|
abc265_h
|
Ex. No-capture Lance Game
|
3319
|
125
|
agc036_d
|
D. Negative Cycle
|
3326
|
624
|
arc183_e
|
E. Ascendant Descendant
|
3331
|
105
|
arc169_e
|
E. Avoid Boring Matches
|
3333
|
144
|
abc306_h
|
Ex. Balance Scale
|
3335
|
330
|
arc115_f
|
F. Migration
|
3336
|
252
|
arc129_e
|
E. Yet Another Minimization
|
3337
|
250
|
arc163_e
|
E. Chmin XOR Game
|
3338
|
180
|
agc056_b
|
B. Range Argmax
|
3339
|
386
|
agc056_d
|
D. Subset Sum Game
|
3339
|
270
|
abc260_h
|
Ex. Colorfulness
|
3339
|
134
|
dwango2015_prelims_5
|
E. 電波局
|
3342
|
11
|
abc310_h
|
Ex. Negative Cost
|
3343
|
142
|
abc345_g
|
G. Sugoroku 5
|
3343
|
85
|
abc305_h
|
Ex. Shojin
|
3344
|
164
|
agc067_d
|
D. Unique Matching
|
3345
|
112
|
apc001_h
|
H. Generalized Insertion Sort
|
3346
|
137
|
abc363_g
|
G. Dynamic Scheduling
|
3358
|
122
|
tenka1_2015_qualA_e
|
E. 天下一魔法使い
|
3359
|
27
|
agc057_c
|
C. Increment or Xor
|
3366
|
242
|
agc061_b
|
B. Summation By Construction
|
3371
|
167
|
jsc2021_h
|
H. Shipping
|
3383
|
129
|
tokiomarine2020_f
|
F. Triangles
|
3385
|
108
|
arc140_f
|
F. ABS Permutation (Count ver.)
|
3392
|
148
|
agc068_e
|
E. Sort and Match
|
3392
|
85
|
agc060_d
|
D. Same Descent Set
|
3394
|
176
|
arc187_e
|
E. Replace Triplets
|
3414
|
39
|
abc317_h
|
Ex. Walk
|
3426
|
67
|
agc009_e
|
E. Eternal Average
|
3428
|
882
|
abc370_g
|
G. Divisible by 3
|
3428
|
110
|
arc112_f
|
F. Die Siedler
|
3432
|
317
|
arc150_f
|
F. Constant Sum Subsequence
|
3432
|
145
|
arc169_f
|
F. Large DP Table
|
3434
|
106
|
arc184_e
|
E. Accumulating Many Times
|
3443
|
96
|
agc060_e
|
E. Number of Cycles
|
3452
|
109
|
abc330_g
|
G. Inversion Squared
|
3455
|
73
|
agc052_e
|
E. 3 Letters
|
3457
|
237
|
abc257_h
|
Ex. Dice Sum 2
|
3461
|
132
|
keyence2021_f
|
F. Keyence Repetition
|
3461
|
101
|
agc028_f
|
F. Reachable Cells
|
3462
|
292
|
codefestival_2016_final_i
|
I. Reverse Grid
|
3463
|
182
|
arc150_e
|
E. Weathercock
|
3466
|
151
|
agc030_f
|
F. Permutation and Minimum
|
3474
|
678
|
arc172_f
|
F. Walking
|
3474
|
78
|
abc222_h
|
H. Beautiful Binary Tree
|
3477
|
242
|
arc164_f
|
F. Subtree Reversi
|
3486
|
162
|
abc249_h
|
Ex. Dye Color
|
3487
|
135
|
arc126_f
|
F. Affine Sort
|
3488
|
86
|
agc049_e
|
E. Increment Decrement
|
3496
|
224
|
agc054_e
|
E. ZigZag Break
|
3499
|
220
|
arc158_f
|
F. Random Radix Sort
|
3500
|
146
|
arc131_f
|
F. ARC Stamp
|
3501
|
96
|
agc043_e
|
E. Topology
|
3505
|
174
|
arc154_e
|
E. Reverse and Inversion
|
3506
|
426
|
agc055_d
|
D. ABC Ultimatum
|
3506
|
221
|
arc155_e
|
E. Split and Square
|
3513
|
193
|
arc157_f
|
F. XY Ladder LCS
|
3517
|
177
|
ahc010_a
|
A. Loop Lines
|
3519
|
802
|
ahc013_a
|
A. Server Room
|
3520
|
938
|